Tag: indiedev
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Java Roguelike notes (2/13): Creating a procedurally generated dungeon
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
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Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around
Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around
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Java Roguelike notes (0/13): Project planning
Planning for the Java Roguelike project. Main features I want to implement and some bonus tracks
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How to submit an Unity game in WebGL format to Itch.io
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
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Roguelike C# in Unity (3/13): Generating a dungeon
Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to…