How to create a 2D game for iOS with Swift and SpriteKit . We’ll take the classic Pong and do our own iteration as code exercise.
Let’s create a Field of View, so the dungeon unwraps as we walk through it, keeping the player in the dark for undiscovered zones.
Adding interactivity by creating tile collisions: Making our player interact with the game environment.
One step further: Placing random items and enemies in our dungeon with two simple methods
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to get complex, in this tutorial we’ll keep working in our GridGenerator class, but move away entirely from the FloorSetup() and WallSetup() methods set previously to […]
Categories: C#, C# Tutorials, Devblog, Development Diaries, Game Development, Roguelike, RoguelikeDev 2019, Unity • Tags: game programming, gamedev, indie game development, indiedev, madewithunity, roguelike, unity