Tag: indiedev
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Java Roguelike notes (4/13): How to add game collisions
Adding interactivity by creating tile collisions: Making our player interact with the game environment.
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Java Roguelike notes (3/13): How to place random items and enemies in our dungeon
One step further: Placing random items and enemies in our dungeon with two simple methods
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Java Roguelike notes (2/13): Creating a procedurally generated dungeon
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
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Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around
Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around
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Java Roguelike notes (0/13): Project planning
Planning for the Java Roguelike project. Main features I want to implement and some bonus tracks
