Roguelike C# in Unity (3/13): Generating a dungeon

Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to get complex, in this tutorial we’ll keep working in our … Continue reading Roguelike C# in Unity (3/13): Generating a dungeon

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RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map

Part 2 is here. This week we’ll create a generic Entity from where we’ll create all our entities, we’ll skip the original render functions from the original Python version, as won’t be used here, and finally we’ll create a basic map where we’ll be moving around. Don’t forget to check out the previous parts of the tutorial: Part 1: RogueLike C# in Unity (1/13): Drawing … Continue reading RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map

Roguelike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around

The intention of this serie is not to rewrite the Roguelike tutorial, but to offer an alternative implementation using C# in Unity. I discovered pretty soon that the tutorial above will only help me to scope each week’s work, but the implementation will be very different between Python and C# . This week our main objective is to draw the “@” symbol that represents the … Continue reading Roguelike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around

Starting June 18th RoguelikeDev Does The Complete Roguelike Tutorial 2019

Since few years back the folks at /r/roguelikedev have been going through the Complete Roguelike Tutorial together, working on a couple parts each week for a total of 8 weeks. It’s great for beginners because it helps give them the little push they might need to start. And because everyone is going through it at the same time the weekly threads are a good place … Continue reading Starting June 18th RoguelikeDev Does The Complete Roguelike Tutorial 2019

Learning Game Dev #2: Apple ID, Unity Ads, Ghost scripts, Awake vs Start, level switcher, and scope.

Apple publishing process, and getting an app ID This process was a bit convoluted, but overall took around an hour to be completed. In order to share my app with other users for testing via TestFlight, or put it in the Apple store (even if is for free) I need an app ID, and this only comes once your part of Apple Developer Program. As … Continue reading Learning Game Dev #2: Apple ID, Unity Ads, Ghost scripts, Awake vs Start, level switcher, and scope.