Tag: roguelike
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Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around
Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around
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Java Roguelike notes (0/13): Project planning
Planning for the Java Roguelike project. Main features I want to implement and some bonus tracks
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Roguelike C# in Unity (3/13): Generating a dungeon
Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to…
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RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map
Part 2 is here. This week we’ll create a generic Entity from where we’ll create all our entities, we’ll skip the original render functions from the original Python version, as won’t be used here, and finally we’ll create a basic map where we’ll be moving around. Don’t forget to check out the previous parts of…
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Roguelike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around
The intention of this serie is not to rewrite the Roguelike tutorial, but to offer an alternative implementation using C# in Unity. I discovered pretty soon that the tutorial above will only help me to scope each week’s work, but the implementation will be very different between Python and C# . This week our main…
