Tag: programming
-
2020 Update: Back to Unity and C#
Has been a crazy 2020 so far, am I right? Things are more stable now on my end, so is the time to go back to Unity, and C#. My last post was around a year ago , this also is ( more or less) the time when I’ve stopped coding so I can say…
-
Panda Hell update #10: The wonders and miseries of not having enough time
This last week I couldn’t invest much time in Panda Hell (~7h total) however I could move forward a bit in the A* pathfinding implementation , so enemies act smarter. At the moment the script analyzes the terrain that has been generated and sets a layer mask on top which differentiates the terrain in either…
-
Weekly update Unity 2D shooter #2
The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all…