Tag: programming

  • 2020 Update: Back to Unity and C#

    2020 Update: Back to Unity and C#

    Has been a crazy 2020 so far, am I right? Things are more stable now on my end, so is the time to go back to Unity, and C#. My last post was around a year ago , this also is ( more or less) the time when I’ve stopped coding so I can say…

  • Panda Hell update #10: The wonders and miseries of not having enough time

    Panda Hell update #10: The wonders and miseries of not having enough time

    This last week I couldn’t invest much time in Panda Hell (~7h total) however I could move forward a bit in the A* pathfinding implementation , so enemies act smarter. At the moment the script analyzes the terrain that has been generated and sets a layer mask on top which differentiates the terrain in either…

  • Weekly update Unity 2D shooter #2

    Weekly update Unity 2D shooter #2

    The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all…