Tag: indie game development
Creating a game for iOS with Swift and SpriteKit
How to create a 2D game for iOS with Swift and SpriteKit . We’ll take the classic Pong and do our own iteration as code exercise.
Starting June 29th RoguelikeDev does the complete Roguelike Tutorial 2021
/r/roguelikedev has been going strong for 5 years in a row doing the Complete Roguelike Tutorial. After C#, and Java, this year is time to use Python.
Roguelike C# in Unity (3/13): Generating a dungeon
Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to […]
RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map
Part 2 is here. This week we’ll create a generic Entity from where we’ll create all our entities, we’ll skip the original render functions from the original Python version, as won’t be used here, and finally we’ll create a basic map where we’ll be moving around. Don’t forget to check out the previous parts of […]
Roguelike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around
The intention of this serie is not to rewrite the Roguelike tutorial, but to offer an alternative implementation using C# in Unity. I discovered pretty soon that the tutorial above will only help me to scope each week’s work, but the implementation will be very different between Python and C# . This week our main […]