Tag: gamedev
-

Java Roguelike notes (5/13): How to create a Field Of View or Fog Of War
Let’s create a Field of View, so the dungeon unwraps as we walk through it, keeping the player in the dark for undiscovered zones.
-

Java Roguelike notes (2/13): Creating a procedurally generated dungeon
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
-

Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around
Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around
-

Java Roguelike notes (0/13): Project planning
Planning for the Java Roguelike project. Main features I want to implement and some bonus tracks
-

How to submit an Unity game in WebGL format to Itch.io
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
