Tag: game development

  • Weekly update #4 – Say hi to “Panda Hell”, fixing bugs, and the burnout itch

    Weekly update #4 – Say hi to “Panda Hell”, fixing bugs, and the burnout itch

    Last week was all about fixing core bugs, polish roughness, add art and start to plan a soft launch ( maybe using itch.io refinery, which I recently discovered),which more or less accomplished, but as I have limited time to work on this I couldn’t advance as much as I wanted. However I spent 70% of…

  • Weekly update 2D shooter #3 – Adding art!

    Weekly update 2D shooter #3 – Adding art!

    The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello…

  • Weekly update Unity 2D shooter #1

    Weekly update Unity 2D shooter #1

    #1 Weekly status update of the Unity 2D top-down shooter project. Changes and fixes from last week to this one, with videos!

  • First days using Unity

    First days using Unity

    After spending a couple of days playing with Unity, following the 2D Roguelike tutorial and finishing a basic game full of bugs based on that tutorial, here are some first thoughts.