Tag: c#
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How to create a slow motion effect in Unity and C#
How to create a slow motion effect in Unity and C#
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2020 Update: Back to Unity and C#
Has been a crazy 2020 so far, am I right? Things are more stable now on my end, so is the time to go back to Unity, and C#. My last post was around a year ago , this also is ( more or less) the time when I’ve stopped coding so I can say…
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NullReferenceException: Object reference not set to an instance of an object
This is a problem I face so many times that I need to write it as a reminder for my future self. How to fix Null Reference Exceptions: What does it mean that an object reference is not set to an instance of an object. Let’s say we have a method we want to call,…
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Panda Hell update #10: The wonders and miseries of not having enough time
This last week I couldn’t invest much time in Panda Hell (~7h total) however I could move forward a bit in the A* pathfinding implementation , so enemies act smarter. At the moment the script analyzes the terrain that has been generated and sets a layer mask on top which differentiates the terrain in either…
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Panda Hell update #9: More art and enemy AI using the A* Search algorithm
Is Artificial Intelligence week! If I though the complexity of the procedural level generation was quite something, digging deeper into the basic AI development for the enemies has been also quite the endeavor. At the moment all enemies share an EnemyBrain script which follows few simple rules to interact with the user, in a nutshell…
