The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello cards, this image is from 10th of June, which shows … Continue reading Weekly update 2D shooter #3 – Adding art!
The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all the features I want to integrate in the final prototype, … Continue reading Weekly update Unity 2D shooter #2
#1 Weekly status update of the Unity 2D top-down shooter project. Changes and fixes from last week to this one, with videos! Continue reading Weekly update Unity 2D shooter #1
After spending a couple of days playing with Unity, following the 2D Roguelike tutorial and finishing a basic game full of bugs based on that tutorial, here are some first thoughts. Continue reading First days using Unity