Adding new features and mechanics: This week was a little tricky to dedicate time to the game as I was flying back from Spain to Bangkok, working, and to top it up there was an air traffic strike which didn’t make things easier. After around 48 hours I landed in Bangkok and looked around for coffee shops where to get some work done, as being … Continue reading Panda Hell update #5: Moving to Bangkok, destructible terrain, and new weapons.
Last week was all about fixing core bugs, polish roughness, add art and start to plan a soft launch ( maybe using itch.io refinery, which I recently discovered),which more or less accomplished, but as I have limited time to work on this I couldn’t advance as much as I wanted. However I spent 70% of the time trying to re-build the player’s movement logic and … Continue reading Weekly update #4 – Say hi to “Panda Hell”, fixing bugs, and the burnout itch
The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello cards, this image is from 10th of June, which shows … Continue reading Weekly update 2D shooter #3 – Adding art!
The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all the features I want to integrate in the final prototype, … Continue reading Weekly update Unity 2D shooter #2
#1 Weekly status update of the Unity 2D top-down shooter project. Changes and fixes from last week to this one, with videos! Continue reading Weekly update Unity 2D shooter #1