How to create a 2D game for iOS with Swift and SpriteKit . We’ll take the classic Pong and do our own iteration as code exercise.
/r/roguelikedev has been going strong for 5 years in a row doing the Complete Roguelike Tutorial. After C#, and Java, this year is time to use Python.
The new M1 chip MacBooks come with a nasty surprise for those of us who like to tinker with code: You can’t install Pandas and Numpy out of the box.
How to create your own custom trading tools using Python and the Interactive Brokers API.
Let’s create a Field of View, so the dungeon unwraps as we walk through it, keeping the player in the dark for undiscovered zones.
Adding interactivity by creating tile collisions: Making our player interact with the game environment.
One step further: Placing random items and enemies in our dungeon with two simple methods
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.