Panda Hell update #7: Procedural level generation is live!

Before going deeper into the new features I have added this week, here’s a quick video of the current status (captions pointing some features): Procedural generation script Last week I decided to take a detour in the current development and move from a random generated level system to a procedural generated one. I really believed this could take me at least a few weeks but … Continue reading Panda Hell update #7: Procedural level generation is live!