
Panda Hell update #9: More art and enemy AI using the A* Search algorithm
Is Artificial Intelligence week! If I though the complexity of the procedural level generation was quite something, digging deeper into the basic AI development for the enemies has been also quite the endeavor. At the moment all enemies share an EnemyBrain script which follows few simple rules to interact with the user, in a nutshell is based on a “Wander, follow, retreat” behavior where the enemy wanders until the Player is in range, at that point the enemy follows the […]
Categories: Art, Behind the scenes, C#, Devblog, Development Diaries, Game Development, Panda Hell, Unity 2D shooter • Tags: 2d games, 2d shooter, c#, game programming, gaming, indie game development, panda hell, unity