Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to get complex, in this tutorial we’ll keep working in our GridGenerator class, but move away entirely from the FloorSetup() and WallSetup() methods set previously to […]
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Categories: C#, C# Tutorials, Devblog, Development Diaries, Game Development, Roguelike, RoguelikeDev 2019, Unity • Tags: game programming, gamedev, indie game development, indiedev, madewithunity, roguelike, unity