Mobile game dev: How to fix Pixel Art for iOS games
A common problem when working with Pixel Art for your games adapting your graphics for different screen sizes. Here’s how to fix Pixel Art for iOS games.
Java Roguelike notes (3/13): How to place random items and enemies in our dungeon
One step further: Placing random items and enemies in our dungeon with two simple methods
Java Roguelike notes (2/13): Creating a procedurally generated dungeon
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
How to submit an Unity game in WebGL format to Itch.io
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
Learning Game Dev #3: Fixing bugs, development mode, UI, Lists vs Arrays, and renaming GameObject instances
At the beginning of the week I ended fixing multiple bugs just by changing one little thing, when I check if the menus/UI is enabled/disabled I set the game Time.timeScale to 0 , this was causing a wide variety of issues: The time counter was starting before expected, for example: The time left to complete […]