Tag: indiegame
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Mobile game dev: How to fix Pixel Art for iOS games
A common problem when working with Pixel Art for your games adapting your graphics for different screen sizes. Here’s how to fix Pixel Art for iOS games.
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Java Roguelike notes (3/13): How to place random items and enemies in our dungeon
One step further: Placing random items and enemies in our dungeon with two simple methods
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Java Roguelike notes (2/13): Creating a procedurally generated dungeon
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
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How to submit an Unity game in WebGL format to Itch.io
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
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Learning Game Dev #3: Fixing bugs, development mode, UI, Lists vs Arrays, and renaming GameObject instances
At the beginning of the week I ended fixing multiple bugs just by changing one little thing, when I check if the menus/UI is enabled/disabled I set the game Time.timeScale to 0 , this was causing a wide variety of issues: The time counter was starting before expected, for example: The time left to complete […]