
Panda Hell update #10: The wonders and miseries of not having enough time
This last week I couldn’t invest much time in Panda Hell (~7h total) however I could move forward a bit in the A* pathfinding implementation , so enemies act smarter. At the moment the script analyzes the terrain that has been generated and sets a layer mask on top which differentiates the terrain in either walkable or non-walkable. You can see here the layer mask and how it differentiates between walkable terrain (grey) and non-walkable terrain (red). While the current […]
Categories: C#, Devblog, Development Diaries, Game Development, Panda Hell, Unity 2D shooter • Tags: c#, game programming, gaming, indie game development, indiedev, programming, unity