
Weekly update Unity 2D shooter #2
The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all the features I want to integrate in the final prototype, also has had zero time invested in design for the moment, but I’m focusing on […]
Categories: Behind the scenes, C#, Devblog, Game Development, Panda Hell, Unity, Unity 2D shooter • Tags: code, csharp, gamedev, games, gaming, indiedev, indiegame, programming, unity