A common problem when working with Pixel Art for your games adapting your graphics for different screen sizes. Here’s how to fix Pixel Art for iOS games.
How to create a 2D game for iOS with Swift and SpriteKit . We’ll take the classic Pong and do our own iteration as code exercise.
/r/roguelikedev has been going strong for 5 years in a row doing the Complete Roguelike Tutorial. After C#, and Java, this year is time to use Python.
Let’s create a Field of View, so the dungeon unwraps as we walk through it, keeping the player in the dark for undiscovered zones.
Adding interactivity by creating tile collisions: Making our player interact with the game environment.
One step further: Placing random items and enemies in our dungeon with two simple methods
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around
Planning for the Java Roguelike project. Main features I want to implement and some bonus tracks
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
How to create a slow motion effect in Unity and C#
Has been a crazy 2020 so far, am I right? Things are more stable now on my end, so is the time to go back […]
Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# […]
Part 2 is here. This week we’ll create a generic Entity from where we’ll create all our entities, we’ll skip the original render functions from […]
The intention of this serie is not to rewrite the Roguelike tutorial, but to offer an alternative implementation using C# in Unity. I discovered pretty […]
Since few years back the folks at /r/roguelikedev have been going through the Complete Roguelike Tutorial together, working on a couple parts each week for […]
Learning Game Dev #3: Fixing bugs, development mode, UI, Lists vs Arrays, and renaming GameObject instances
At the beginning of the week I ended fixing multiple bugs just by changing one little thing, when I check if the menus/UI is enabled/disabled […]
Learning Game Dev #2: Apple ID, Unity Ads, Ghost scripts, Awake vs Start, level switcher, and scope.
Apple publishing process, and getting an app ID This process was a bit convoluted, but overall took around an hour to be completed. In order […]