Roguelike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around

The intention of this serie is not to rewrite the Roguelike tutorial, but to offer an alternative implementation using C# in Unity. I discovered pretty soon that the tutorial above will only help me to scope each week’s work, but the implementation will be very different between Python and C# . This week our main objective is to draw the “@” symbol that represents the … Continue reading Roguelike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around

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