A common problem when working with Pixel Art for your games adapting your graphics for different screen sizes. Here’s how to fix Pixel Art for iOS games.
Before going deeper into the new features I have added this week, here’s a quick video of the current status (captions pointing some features): Procedural generation script Last week I decided to take a detour in the current development and move from a random generated level system to a procedural generated one. I really believed this could take me at least a few weeks but actually was “simpler” than expected, as there’s lots of case studies in internet where you […]
The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello cards, this image is from 10th of June, which shows 8.13h dedicated to Graphic Design. What the image does not say is that the same […]