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Category: Java

Devblog, Development Diaries, Game Development, Java, Roguelike

Java Roguelike notes (5/13): How to create a Field Of View or Fog Of War

Let’s create a Field of View, so the dungeon unwraps as we walk through it, keeping the player in the dark for undiscovered zones. Continue reading Java Roguelike notes (5/13): How to create a Field Of View or Fog Of War

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Gabriel MaldonadoJanuary 9, 2021February 11, 2022Leave a comment
Devblog, Development Diaries, Game Development, Java, Roguelike

Java Roguelike notes (4/13): How to add game collisions

Adding interactivity by creating tile collisions: Making our player interact with the game environment. Continue reading Java Roguelike notes (4/13): How to add game collisions

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Gabriel MaldonadoJanuary 6, 2021February 11, 20221 Comment
Devblog, Development Diaries, Game Development, Java, Roguelike

Java Roguelike notes (3/13): How to place random items and enemies in our dungeon

One step further: Placing random items and enemies in our dungeon with two simple methods Continue reading Java Roguelike notes (3/13): How to place random items and enemies in our dungeon

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Gabriel MaldonadoJanuary 5, 2021February 11, 20221 Comment
Devblog, Development Diaries, Game Development, IntelliJ, Java, Open Source, Roguelike

Java Roguelike notes (2/13): Creating a procedurally generated dungeon

Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run. Continue reading Java Roguelike notes (2/13): Creating a procedurally generated dungeon

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Gabriel MaldonadoJanuary 2, 2021February 11, 20221 Comment
Devblog, Game Development, IntelliJ, Java, Open Source, Roguelike

Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around

Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around Continue reading Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around

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Gabriel MaldonadoDecember 26, 2020February 11, 20221 Comment

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