Category: Devblog
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Java Roguelike notes (3/13): How to place random items and enemies in our dungeon
One step further: Placing random items and enemies in our dungeon with two simple methods
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Java Roguelike notes (2/13): Creating a procedurally generated dungeon
Procedural map generation in Java using the Walker algorithm. Creating random Roguelike dungeons on each run.
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Java Roguelike notes (1/13): Drawing the ‘@’ symbol and moving it around
Notes from developing a Java Roguelike – #1 Drawing the ‘@’ symbol and moving it around
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How to submit an Unity game in WebGL format to Itch.io
You can publish a WebGL game in Itch.io in under a minute, and make it available for the whole world easily.
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2020 Update: Back to Unity and C#
Has been a crazy 2020 so far, am I right? Things are more stable now on my end, so is the time to go back to Unity, and C#. My last post was around a year ago , this also is ( more or less) the time when I’ve stopped coding so I can say…