Unity 2D Roguelike

Last update: 18/November/2020

Part 0 – Setting Up
Part 1 – Drawing the ‘@’ symbol and moving it around
Part 2 – The generic Entity, the render functions, and the map
Part 3 – Generating a dungeon
Part 4 – Field of view
Part 5 – Placing enemies and kicking them (harmlessly)
Part 6 – Doing (and taking) some damage
Part 7 – Creating the Interface
Part 8 – Items and Inventory
Part 9 – Ranged Scrolls and Targeting
Part 10 – Saving and loading
Part 11 – Delving into the Dungeon
Part 12 – Increasing Difficulty
Part 13 – Gearing up

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