August 23
Added:
- Inventory
- Equipment
- Item pickup and usage
- Very basic “Fog of war”
- Range attacks (from Player)
- Enemy collisions
July 2023
This month I’ve “implemented” (kinda broken, but conceptually works):
- Usage of 16×16 sprites rather than ASCII
- Brogue-dynamic-textures-style
- Basic enemy AI. They patrol and stop to fight
- Lose/win situations
- Basic inventory
- Procedural map generation
- Level up
- Logs