Roguelike project updates

August 23

Added:

  • Inventory
  • Equipment
  • Item pickup and usage
  • Very basic “Fog of war”
  • Range attacks (from Player)
  • Enemy collisions

July 2023

This month I’ve “implemented” (kinda broken, but conceptually works):

  • Usage of 16×16 sprites rather than ASCII
  • Brogue-dynamic-textures-style
  • Basic enemy AI. They patrol and stop to fight
  • Lose/win situations
  • Basic inventory
  • Procedural map generation
  • Level up
  • Logs
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