Category: Devblog

  • Panda Hell update #5: Moving to Bangkok, destructible terrain, and new weapons.

    Panda Hell update #5: Moving to Bangkok, destructible terrain, and new weapons.

    Adding new features and mechanics: This week was a little tricky to dedicate time to the game as I was flying back from Spain to Bangkok, working, and to top it up there was an air traffic strike which didn’t make things easier. After around 48 hours I landed in Bangkok and looked around for…

  • Weekly update #4 – Say hi to “Panda Hell”, fixing bugs, and the burnout itch

    Weekly update #4 – Say hi to “Panda Hell”, fixing bugs, and the burnout itch

    Last week was all about fixing core bugs, polish roughness, add art and start to plan a soft launch ( maybe using itch.io refinery, which I recently discovered),which more or less accomplished, but as I have limited time to work on this I couldn’t advance as much as I wanted. However I spent 70% of…

  • Weekly update 2D shooter #3 – Adding art!

    Weekly update 2D shooter #3 – Adding art!

    The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello…

  • Weekly update Unity 2D shooter #2

    Weekly update Unity 2D shooter #2

    The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all…

  • Weekly update Unity 2D shooter #1

    Weekly update Unity 2D shooter #1

    #1 Weekly status update of the Unity 2D top-down shooter project. Changes and fixes from last week to this one, with videos!