Well well, definitely is hard to calculate how much time a project will take, and even harder if it’s your first project. I’ve just realized that today I break through the first 100 hours in Panda Hell,that’s an average of 2.5h daily for the last 6 weeks, since I started the project. When I initially planned the time it would take me, I thought that … Continue reading First 100 hours breakthrough
Game play experience completed This week I’ve been working in making the game play a complete experience and get a full-game feel, where you start a game, you go through the levels, you encounter the final boss and you finish the game. Which leaded to some design issues (more below), let’s start! – Added a score system by using PlayerPrefs, this stores the info between … Continue reading Panda Hell update #6: Design decisions and moving to procedural level generation
Adding new features and mechanics: This week was a little tricky to dedicate time to the game as I was flying back from Spain to Bangkok, working, and to top it up there was an air traffic strike which didn’t make things easier. After around 48 hours I landed in Bangkok and looked around for coffee shops where to get some work done, as being … Continue reading Panda Hell update #5: Moving to Bangkok, destructible terrain, and new weapons.
Last week was all about fixing core bugs, polish roughness, add art and start to plan a soft launch ( maybe using itch.io refinery, which I recently discovered),which more or less accomplished, but as I have limited time to work on this I couldn’t advance as much as I wanted. However I spent 70% of the time trying to re-build the player’s movement logic and … Continue reading Weekly update #4 – Say hi to “Panda Hell”, fixing bugs, and the burnout itch
The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello cards, this image is from 10th of June, which shows … Continue reading Weekly update 2D shooter #3 – Adding art!