Get Crypto prices using Google Finance and Google Spreadsheets

In the past it was possible to use Google Finance to pull cryptocurrency prices directly, this is no longer an option but we can use other built-in functions to do so. Continue reading Get Crypto prices using Google Finance and Google Spreadsheets

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Adding Unit tests to a WordPress plugin via VVV and PHPUnit

While the official documentation can be found at https://make.wordpress.org/core/handbook/testing/automated-testing/phpunit/ , this is very far from being approachable to folks who are just starting (like me). It honestly took half a dozen of tries during the last year to make it work as expected. While steps 1 ( Install PHPUnit ), and 2 ( Install WP-CLI ) are somewhat clear, step 3 ( Use WP-CLI to … Continue reading Adding Unit tests to a WordPress plugin via VVV and PHPUnit

NullReferenceException: Object reference not set to an instance of an object

This is a problem I face so many times that I need to write it as a reminder for my future self. How to fix Null Reference Exceptions: What does it mean that an object reference is not set to an instance of an object. Let’s say we have a method we want to call, this function is in script B, and you want to … Continue reading NullReferenceException: Object reference not set to an instance of an object

Roguelike C# in Unity (3/13): Generating a dungeon

Welcome to the 3rd part of the tutorial! The original Python tutorial can be found here. Previous posts for C# in Unity: 1- RogueLike C# in Unity (1/13): Drawing the ‘@’ symbol and moving it around 2- RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map This is starting to get complex, in this tutorial we’ll keep working in our … Continue reading Roguelike C# in Unity (3/13): Generating a dungeon

RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map

Part 2 is here. This week we’ll create a generic Entity from where we’ll create all our entities, we’ll skip the original render functions from the original Python version, as won’t be used here, and finally we’ll create a basic map where we’ll be moving around. Don’t forget to check out the previous parts of the tutorial: Part 1: RogueLike C# in Unity (1/13): Drawing … Continue reading RogueLike C# in Unity (2/13): The generic Entity, the render functions, and the map