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Author Archives: Gabriel Maldonado

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Mobile game dev: How to fix Pixel Art for iOS games

February 9, 2022 by Gabriel Maldonado

A common problem when working with Pixel Art for your games adapting your graphics for different screen sizes. Here’s how to fix Pixel Art for iOS games.

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Categories: Art, Game Development, iOS, iOS development, Pixel art, SpriteKit, Swift • Tags: gamedev, indiegame, ios, ios gamedev, pixel art

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How to get Crypto prices using Google Finance and spreadsheets easy (Updated: 2022)

February 3, 2022 by Gabriel Maldonado

How to get Crypto prices using Google Finance and Google Spreadsheet easy, no programming experience, now updated for 2022.

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Categories: Algotrading, Cryptocurrency, Finance, Programming for finance, Trading • Tags: bitcoin, cryptocurrency, ethereum, google finance

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Swift initializers: init, convenience init, required init

December 12, 2021 by Gabriel Maldonado

Swift Object Oriented Programming has some niceties and differences compared to other languages. This is a quick look to init, convenience init, and required init.

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Categories: iOS, iOS development, Swift • Tags: code, ios, swift, xCode

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Swift code reviews: Lazy variables

November 26, 2021 by Gabriel Maldonado

We use the Lazy keyword when we do not want to initialize an object or some of its properties right away, but we put off the work until we need it (The so-called JIT, or Just-In-Time mechanism).

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Categories: Code Reviews, iOS, iOS development, Swift • Tags: 100daysofcode, apps, code, ios, ios development, swift

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Swift code reviews: Private setters

November 25, 2021 by Gabriel Maldonado

During a code review, I learned that I was using patterns that are not really used in Swift. How to work with public getters and private setters in Swift.

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Categories: Code Reviews, iOS, iOS development, Swift • Tags: 100daysofcode, apps, code, ios, ios development, swift

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Creating a game for iOS with Swift and SpriteKit

September 9, 2021 by Gabriel Maldonado

How to create a 2D game for iOS with Swift and SpriteKit . We’ll take the classic Pong and do our own iteration as code exercise.

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Categories: Devblog, Development Diaries, Game Development, iOS, iOS development, Open Source, Swift • Tags: game programming, gamedev, indie game development, indiedev, ios, spritekit, swift

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How to build WooCommerce iOS with an M1 MacBook (Apple Silicon chip)

July 9, 2021 by Gabriel Maldonado

If you’re working on a new M1 MacBook with the Apple Silicon chip you’ll encounter a few problems when trying to build the WooCommerce app. Here’s the workaround.

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Categories: iOS, iOS development, Swift • Tags: app development, ios, swift, swiftui, woocommerce

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Starting June 29th RoguelikeDev does the complete Roguelike Tutorial 2021

July 2, 2021 by Gabriel Maldonado

/r/roguelikedev has been going strong for 5 years in a row doing the Complete Roguelike Tutorial. After C#, and Java, this year is time to use Python.

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Categories: Devblog, Development Diaries, Game Development, Python, Roguelike • Tags: game development, indie game development, python, python games, roguelike, roguelikes, tcod

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RSI analysis in Python: Technical implementation

June 18, 2021 by Gabriel Maldonado

This Python script will pull all necessary data from a ticker and return its RSI, this way we can work directly with the data.

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Categories: Algotrading, Automation, Finance, Open Source, Programming for finance, Python, Trading • Tags: 100daysofcode, finance, options trading, python, python for finances, trading

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Recent Posts

  • Mobile game dev: How to fix Pixel Art for iOS games
  • How to get Crypto prices using Google Finance and spreadsheets easy (Updated: 2022)
  • Swift initializers: init, convenience init, required init
  • Swift code reviews: Lazy variables
  • Swift code reviews: Private setters

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Unity 2D Rogue-like game. Check it out here.

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Opinions and thoughts expressed are solely my own and do not express the views or opinions of my employer.

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