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Weekly update 2D shooter #3 – Adding art!
The initial prototype works nicely (most of the time) but looks pretty bland (as well as bad, as is not optimized for pixel art yet), which is “normal” as I spent almost all my time in coding the initial game play and mechanics. I track the time working on this game using Harvest and Trello […]
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Weekly update Unity 2D shooter #2
The game finally reached a point where is fun to play and works nicely overall. At this moment is playable so I’ll be compiling a web version soon, after I added some more niceties to make it easier to understand for people, so it can be play-tested by anyone. Is still far of having all […]
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Weekly update Unity 2D shooter #1
#1 Weekly status update of the Unity 2D top-down shooter project. Changes and fixes from last week to this one, with videos!
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First days using Unity
After spending a couple of days playing with Unity, following the 2D Roguelike tutorial and finishing a basic game full of bugs based on that tutorial, here are some first thoughts.
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The Journey Begins
Welcome! And thanks for joining me in this endeavor through learning to code building and launching real projects.